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Epic Win app turns your life into an RPG to help you attack your to-do list

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Filed under: Fun, Games, Productivity, iPhone


Many geeks view daily life and its challenges the way they view a role-playing video game. Clean up your apartment? Get experience points! Go to work? Collect gold! Work out? Increase your strength attributes! Well, a new iPhone app called Epic Win attempts to translate those imaginary points into real points in a game.

It hasn't been released yet, but the trailer shows how the game will work. Completing different types of to-do items offers different levels of XP and loot, motivating you to actually get things done. Your character develops based on what you do in your real life, and traveling to different locations opens up possibilities for new kinds of loot.

What do you think, DLS readers? Would an RPG like this actually help you get things done?

Epic Win app turns your life into an RPG to help you attack your to-do list originally appeared on Download Squad on Fri, 09 Jul 2010 17:05:00 EST. Please see our terms for use of feeds.

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KnifeTank is a cool illustrated update of Atari's classic, Combat - Time Waster

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Filed under: Fun, Games, Time-Wasters

If you loved the classic tank battle game Combat on the Atari -- or even if you're too young to have heard of it -- you'll probably love KnifeTank. In this hand-illustrated battle, you play a normal tank versus other kickass tanks with huge knives attached. KnifeTanks increase in number as you advance in levels, and there are more obstacles on the battlefield to contend with, too. Hit all of the music blocks in a level to advance, but be careful which way your shots ricochet!

The two coolest things about KnifeTank -- other than a tank with a frickin' knife on it, I mean -- are the original 8-Bit soundtrack and the fact that the game's all HTML5. Yeah, that's right: it's not a Flash game, it's entirely HTML5 and JavaScript. That means you need a Webkit browser like Chrome or Safari to get the most out of it, but it also means you don't need Flash.

Of course, those technical details are second to the gameplay, and I wouldn't be endorsing KnifeTank if it didn't have some replay value.

KnifeTank is a cool illustrated update of Atari's classic, Combat - Time Waster originally appeared on Download Squad on Fri, 09 Jul 2010 15:00:00 EST. Please see our terms for use of feeds.

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Google gets license renewed to stay in China, unfiltered (sort of)

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Filed under: News, Web services, Google, Search

At the beginning of the month, we told you how Google's license to operate in China was up for renewal. Well, that renewal has finally come through, and Google will be allowed to stay in the country. The search giant had temporarily redirected its Chinese site to Google.hk in Hong Kong, to avoid censorship, but ended the redirect to make sure the renewal went through.

It's not surprising that Google got its license approved again, especially after making that concession, but it is surprising that the company says it will still provide unfiltered results. " Users can conduct web search or continue to use Google.cn services like music and text translate, which we can provide locally without filtering." Not all of Google's services are available through Google.cn, though, so even though there's no longer an automatic redirect, there's still a link to Google.hk on Google's Chinese homepage.

Google gets license renewed to stay in China, unfiltered (sort of) originally appeared on Download Squad on Fri, 09 Jul 2010 14:00:00 EST. Please see our terms for use of feeds.

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Facebook kills off Gifts, pushes Facebook Credits

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Filed under: Business, Social Software

Facebook users hate change. Every little adjustment to the design or function of the site spawns a bunch of protest groups and angry comments on the Facebook blog. Here's an uncontroversial change, though: Facebook just killed off its virtual gift feature. Users will be able to keep the gifts they've already received, but you won't be able to spend your Facebook credits on new gifts after August 1.

Okay, so, gifts were relatively inoffensive, and they at least drew some attention to the Facebook credit system -- which is about to power popular games like FarmVille -- so why shut them down now? I guess the gifts just weren't that popular. It can't have been that expensive to keep cranking out new gifts, either, so the most likely answer is that nobody's buying them. Kids probably prefer to spend their Facebook credits on games, rather than static images that just sit on their profiles doing nothing.

Facebook kills off Gifts, pushes Facebook Credits originally appeared on Download Squad on Fri, 09 Jul 2010 13:00:00 EST. Please see our terms for use of feeds.

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Hulu's ad-free app might finally be coming, for a higher price

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Filed under: Business, Video, Web services

Hulu Plus wasn't what a lot of users expected: they thought they'd be able pay to watch ad-free TV shows and movies, but ended up being offered a bigger selection and more platforms for a fee, instead. Well, Hulu CEO Jason Kilar says that ad-free Hulu is still a possibility, at a higher price. In response to criticism of the subscription-plus-ads model, where users essentially pay twice, he told NewTeeVee that he didn't see a problem, because there are cable networks that show ads.

User expectations have been set differently with online video than with TV, though, and Hulu probably can't change those expectations on its own. After all, downloading TV shows from BitTorrent or watching free videos on YouTube is a lot easier than stealing cable. If the monthly cost isn't too much higher, I imagine most Hulu users would switch to a more expensive, ad-free version ... but Hulu probably should have started with that option, instead of raising the price now.

Hulu's ad-free app might finally be coming, for a higher price originally appeared on Download Squad on Thu, 08 Jul 2010 14:00:00 EST. Please see our terms for use of feeds.

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Media

This analysis was based on the following three bodies of information:

1. An analysis of Just Kid Inc.’s proprietary quantitative studies which provide an indepth look at kids’ behaviors and underlying emotional and psychological needs. Several customized tabulations of these data were created for the purposes of this analysis that give insight into the effects heavy interactive media consumption has on kids’ behavior and emotions.
2. Extensive interviews and written reports from a wide panel of senior interactive media professionals. These interviewees provided the invaluable perspective of individuals who had been directly involved in interactive media’s most notable successes and failures over the last two years and their underlying drivers (see end for a complete listing of these individuals).
3. An exhaustive literature search encompassing trade journals, published reports and studies, data sources provided by the government, publicly available sales data, and articles from the mainstream press.

Beyond the desire to ground this environmental scan in professional expertise and reliable secondary research, the most important guiding principle of the analysis was to adopt a kid perspective throughout the entire scan. It is the fundamental belief of Just Kid Inc. that the most important predictor of the success or failure of any product for kids is not the technology it employs or the size and clout of its producers or distributors. Rather, it is the degree to which the fundamental needs and desires of kids are addressed in a unique and powerful way. Consequently, the entry point of this analysis was not the technology, the platforms, or the companies that populate the kids’ interactive media landscape. Instead, the scan began with an exploration of the timeless and timely needs of two to twelve year olds. The resulting need-state
model became a central lens through which the momentous developments in the interactive media landscape over the last two years were explained and evaluated.